using UnityEngine;
using System.Collections;

namespace Perks{
public class AllTerrain : Perk {

	public const string Name = "All-Terrain";
	public AllTerrain(){
		this.equipCost = 1;
		this.description = 
			"You are not slowed down on difficult terrains";
			
		SetRequirements ();
	}
	protected override void SetRequirements ()
	{
		requirements = new RequirementPair[1];
		requirements[0].baseAttribute = ATTRIBUTES.AGILITY;
		requirements[0].requiredValue = 5;
	}
	public override string GetName ()
	{
		return Name;
	}
	public override void OnEquip (AttributeSet aSet)
	{
		//throw new System.NotImplementedException ();
	}
	public override void OnUnEquip (AttributeSet aSet)
	{
		//throw new System.NotImplementedException ();
	}
}
}

